ALL Games

Here are almost all of the prototypes and game projects I have been involved in.

(scroll down to enjoy my back catalog in reverse chronological order)


Polyfruit studios

Lead producer - 2020 - 2021


All of the live games released whilst I was Production Lead at PolyFruit Studios. Click the image to navigate to the play store page.

My role and responsibilities included, but was not limited to:

  • People and Project Management across multiple teams

  • Agile Training (SCRUM & KANBAN)

  • Risk Assessment

  • Communicating with stakeholders and publishers

  • Building trust and relationships with fantastic people

  • Delegating work and outlining production plans

  • Identifying bottlenecks in production and improving the production pipeline

  • Arranging team building activities

  • Delivering multiple final products and many prototypes


The Favour

Pure C++ Prototype - 2020


My First (and only) Pure C++ Game

The purpose of this project was to start learning C++

Elevator Pitch

You owe Samuel L Jackson a favour, answer all 5 questions correctly to pay off your debt!

Features

Questions are randomly generated and get gradually harder.

 
1.png

Project Aurora

OPEN WORLD FIRST-PERSON HORROR DEMO - 2019


Screenshots


Teaser Trailer


Packaged MAp Demo


Accolades

B+Certificate.png

FEATURES

Level Design

Open World Design
Optimised Fully Dynamic Lighting system
Dark Gritty atmosphere
Atmospheric Particle Effects
Post Processing
Optimised Terrain and Foliage implementation
Robust, Optimised Level Streaming with
70 sub-levels and 11,000 assets
Optimised Dynamic Lighting
Optimised Level Streaming
Claustrophobic Level Design
Audio Implementation using physical materials
Character and Item implementation
World interaction (Doors / Locks / Etc…)

Cinematic Trailer

Cinematic Camera
Lighting
4k Rendering
Video Editing

Blueprints

Object Based Programming
Working Light Switches in All Rooms + Global Power
Working Doors, Cupboards and Drawers with Locks and Keys
Inventory system
Natural Movement with Head bob and Torch sway
Multiple items to Pick Up and Use
All animations made in-engine
Health and Healing items
Fall Damage based on Velocity
Use and understanding of most UE4 asset types

MY ROLES

Concept / IP / Project Management

Level Design / Lighting / Level Streaming

Game Design / Audio Implementation / Game Mechanics

Team

Sullie Burgess

Teaser Trailer Soundtrack
Foley Sounds

Luke Evans

Foley Sounds

Lourie Cope

Pistol Model

 

GIMME SHELTER

Couch Co-OP Action Shooter - Game Jam - 2019


INFO

Goal

Get as far down the river as possible!

Features

4 Player Couch Co-Op

Physics Objects

Multiple Overlapping Gameplay Systems

Full Audio Implementation

MY ROLES

Gameplay Design / Gameplay (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

Team

Kenneth Nowak

Camera
Menus
Generalist
AI

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling

GS1.gif

GAME JAM Themes

THEME - "Gimme Shelter - The Rolling Stones"

SECONDARY THEMES - Gravity, Brawler and Scarce Resources.

Project Time - 13 Days


Gameplay


CHAOS BABY

Household Destruction Prototype - Game Jam - 2019


CB1.gif

GAME JAM THEMES

GENRE - Action

ENVIRONMENT - City

GOAL - Destroy objects

WILDCARD - Household chores

EXTRA - Only allowed to use 3 buttons

Project Time - 7 Days


Gameplay

INFO

Goal

Destroy everything possible without being caught by your parents.
Get a high score you’re proud of!

Features

Destruction and Physics
Audio Implementation

MY ROLES

Gameplay Design / Gameplay (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

Team

Kenneth Nowak

UI + Scoreboard
Menus
Screen Shake
Generalist
AI

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling


Utopia

Open World Point and Click RPG Prototype - 2018


FeatUres

Level Design

Open World Design
Day and Night Cycle
Shader editing for wind effect in foliage and trees
Terrain and Foliage implementation

Full Body Inverse Kinematics (Ikinema FBIK)

Head and upper body tracking
Foot collision
Centre of mass
Collision detection using FBIK

Blueprints

Full XP and Leveling System with unlocks
Point and Click Mechanics
Fishing and Woodcutting skills
Randomised Tree tool
Run Energy Drain and recharge
Animation implementation and State Machines
Floating Camera implementation

Cinematic Trailer

Original Soundtrack
Cinematic Camera


Cinematic Trailer


Into the Light

Third Person Puzzle Platformer Prototype - 2018



Gameplay

INFO

Goal

Find your way through the darkness with platforming challenges!

Features

Level Design

Linear Design
Lighting
Clear Level Design (Using Lighting)
Foliage implementation

Full Body Inverse Kinematics (Ikinema FBIK)

Head tracking
Upper body tracking
Foot collision
Mannequins that track the player

Blueprints

Switches and Collision Boxes for lighting next areas
Controller and Keyboard support


The Bastard Executioner

2D Melee Side-ScrolleR Prototype - 2017


FEATURES

Programming (Game Maker Language)

Fit to screen dynamic Resolution
Randomised Enemy heads
Working combat system using collision boxes
Weapon Array of 6 weapons with own speeds, damage and more
Action Camera (centres between all combatants)
Integrated Menu
Controller Support
Health system

Animation

Spine animation software
JSON files not Sprites
Many animations
Full character bone rig
Animated Menu

Audio

Background Music
Combat Sounds

Team

Tire Pace

Art Assets


The Ark

Top Down SHOOTER Prototype - 2017


FEATURES

Programming (Game Maker Language)

Blood particles and procedural floor spots
Smooth Camera
Bullet shell random movement and drawn to ground once landed
4 Weapons with unique sound and camera shake
Menu
Wall Tiling tool
Bullet Collision and Damage system
Pickups
Health and Healing system
Blood Splatter and Particle system

Audio

Background Music
Weapon Sounds


Guardian of Light

2D Lighting Technical Demo - 2017


FEATURES

Programming (Game Maker Language)

Dynamic 2D Lighting System
Place Light sources at runtime with dynamic shadows

Fun Fact

Made in first week of Game Maker Studio 2 Engine Release,
possibly the first lighting system made on the engine?


First Game Ever

UNDERWATER PLATFORMER PROTOTYPE - 2017


underwaterplatformer1.png

Features

Programming (Game Maker Language)

XP and Levelling System
Projectiles
Power ups (speed and jump height)
Keyboard and Controller Support
Time Dilation (Slow motion)
GLSL Water Shader


Next
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Economy and Monetization