ALL Games
Here are almost all of the prototypes and game projects I have been involved in.
(scroll down to enjoy my back catalog in reverse chronological order)
Polyfruit studios
Lead producer - 2020 - 2021
My role and responsibilities included, but was not limited to:
People and Project Management across multiple teams
Agile Training (SCRUM & KANBAN)
Risk Assessment
Communicating with stakeholders and publishers
Building trust and relationships with fantastic people
Delegating work and outlining production plans
Identifying bottlenecks in production and improving the production pipeline
Arranging team building activities
Delivering multiple final products and many prototypes
The Favour
Pure C++ Prototype - 2020
My First (and only) Pure C++ Game
The purpose of this project was to start learning C++
Elevator Pitch
You owe Samuel L Jackson a favour, answer all 5 questions correctly to pay off your debt!
Features
Questions are randomly generated and get gradually harder.
Project Aurora
OPEN WORLD FIRST-PERSON HORROR DEMO - 2019
Screenshots
Teaser Trailer
Packaged MAp Demo
Accolades
FEATURES
Level Design
Open World Design
Optimised Fully Dynamic Lighting system
Dark Gritty atmosphere
Atmospheric Particle Effects
Post Processing
Optimised Terrain and Foliage implementation
Robust, Optimised Level Streaming with
70 sub-levels and 11,000 assets
Optimised Dynamic Lighting
Optimised Level Streaming
Claustrophobic Level Design
Audio Implementation using physical materials
Character and Item implementation
World interaction (Doors / Locks / Etc…)
Cinematic Trailer
Cinematic Camera
Lighting
4k Rendering
Video Editing
Blueprints
Object Based Programming
Working Light Switches in All Rooms + Global Power
Working Doors, Cupboards and Drawers with Locks and Keys
Inventory system
Natural Movement with Head bob and Torch sway
Multiple items to Pick Up and Use
All animations made in-engine
Health and Healing items
Fall Damage based on Velocity
Use and understanding of most UE4 asset types
MY ROLES
Concept / IP / Project Management
Level Design / Lighting / Level Streaming
Game Design / Audio Implementation / Game Mechanics
Team
Sullie Burgess
Teaser Trailer Soundtrack
Foley Sounds
Luke Evans
Foley Sounds
Lourie Cope
Pistol Model
GIMME SHELTER
Couch Co-OP Action Shooter - Game Jam - 2019
INFO
Goal
Get as far down the river as possible!
Features
4 Player Couch Co-Op
Physics Objects
Multiple Overlapping Gameplay Systems
Full Audio Implementation
MY ROLES
Gameplay Design / Gameplay (Blueprints)
Interactables / Physics Objects / Level Design
Audio Design / Audio Implementation
Team
Kenneth Nowak
Camera
Menus
Generalist
AI
Antonio Jones
3D Modelling
Texturing
Matthew Hill
3D Modelling
GAME JAM Themes
THEME - "Gimme Shelter - The Rolling Stones"
SECONDARY THEMES - Gravity, Brawler and Scarce Resources.
Project Time - 13 Days
Gameplay
CHAOS BABY
Household Destruction Prototype - Game Jam - 2019
GAME JAM THEMES
GENRE - Action
ENVIRONMENT - City
GOAL - Destroy objects
WILDCARD - Household chores
EXTRA - Only allowed to use 3 buttons
Project Time - 7 Days
Gameplay
INFO
Goal
Destroy everything possible without being caught by your parents.
Get a high score you’re proud of!
Features
Destruction and Physics
Audio Implementation
MY ROLES
Gameplay Design / Gameplay (Blueprints)
Interactables / Physics Objects / Level Design
Audio Design / Audio Implementation
Team
Kenneth Nowak
UI + Scoreboard
Menus
Screen Shake
Generalist
AI
Antonio Jones
3D Modelling
Texturing
Matthew Hill
3D Modelling
Utopia
Open World Point and Click RPG Prototype - 2018
FeatUres
Level Design
Open World Design
Day and Night Cycle
Shader editing for wind effect in foliage and trees
Terrain and Foliage implementation
Full Body Inverse Kinematics (Ikinema FBIK)
Head and upper body tracking
Foot collision
Centre of mass
Collision detection using FBIK
Blueprints
Full XP and Leveling System with unlocks
Point and Click Mechanics
Fishing and Woodcutting skills
Randomised Tree tool
Run Energy Drain and recharge
Animation implementation and State Machines
Floating Camera implementation
Cinematic Trailer
Original Soundtrack
Cinematic Camera
Cinematic Trailer
Into the Light
Third Person Puzzle Platformer Prototype - 2018
Gameplay
INFO
Goal
Find your way through the darkness with platforming challenges!
Features
Level Design
Linear Design
Lighting
Clear Level Design (Using Lighting)
Foliage implementation
Full Body Inverse Kinematics (Ikinema FBIK)
Head tracking
Upper body tracking
Foot collision
Mannequins that track the player
Blueprints
Switches and Collision Boxes for lighting next areas
Controller and Keyboard support
The Bastard Executioner
2D Melee Side-ScrolleR Prototype - 2017
FEATURES
Programming (Game Maker Language)
Fit to screen dynamic Resolution
Randomised Enemy heads
Working combat system using collision boxes
Weapon Array of 6 weapons with own speeds, damage and more
Action Camera (centres between all combatants)
Integrated Menu
Controller Support
Health system
Animation
Spine animation software
JSON files not Sprites
Many animations
Full character bone rig
Animated Menu
Audio
Background Music
Combat Sounds
Team
Tire Pace
Art Assets
The Ark
Top Down SHOOTER Prototype - 2017
FEATURES
Programming (Game Maker Language)
Blood particles and procedural floor spots
Smooth Camera
Bullet shell random movement and drawn to ground once landed
4 Weapons with unique sound and camera shake
Menu
Wall Tiling tool
Bullet Collision and Damage system
Pickups
Health and Healing system
Blood Splatter and Particle system
Audio
Background Music
Weapon Sounds
Guardian of Light
2D Lighting Technical Demo - 2017
FEATURES
Programming (Game Maker Language)
Dynamic 2D Lighting System
Place Light sources at runtime with dynamic shadows
Fun Fact
Made in first week of Game Maker Studio 2 Engine Release,
possibly the first lighting system made on the engine?
First Game Ever
UNDERWATER PLATFORMER PROTOTYPE - 2017
Features
Programming (Game Maker Language)
XP and Levelling System
Projectiles
Power ups (speed and jump height)
Keyboard and Controller Support
Time Dilation (Slow motion)
GLSL Water Shader