Prototypes

 

GIMME SHELTER

(Couch Co-OP Action Shooter Prototype - Game Jam - 2019)


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GAME JAM Themes

THEME - "Gimme Shelter - The Rolling Stones"

SECONDARY THEMES - Gravity, Brawler and Scarce Resources.

Project Time - 13 Days


Gameplay

INFO

Goal

Get as far down the river as possible!

Features

4 Player Couch Co-Op

Physics Objects

Multiple Overlapping Gameplay Systems

Full Audio Implementation

MY ROLES

Gameplay Design / Gameplay (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

Team

Kenneth Nowak

Camera
Menus
Generalist

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling


CHAOS BABY

(Household Destruction Prototype - Game Jam - 2019)


GAME JAM THEMES

GENRE - Action

ENVIRONMENT - City

GOAL - Destroy objects

WILDCARD - Household chores

EXTRA - Only allowed to use 3 buttons

Project Time - 7 Days


Gameplay

INFO

Goal

Destroy everything possible without being caught by your parents.
Get a high score you’re proud of!

Features

Destruction and Physics
Audio Implementation

MY ROLES

Gameplay Design / Gameplay (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

Team

Kenneth Nowak

UI + Scoreboard
Menus
Screen Shake
Generalist

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling


Utopia

(Open World Point and Click RPG Prototype - 2018)


FeatUres

Level Design

Open World Design
Day and Night Cycle
Shader editing for wind effect in foliage and trees
Terrain and Foliage implementation

Full Body Inverse Kinematics (Ikinema FBIK)

Head and upper body tracking
Foot collision
Centre of mass
Collision detection using FBIK

Blueprints

Full XP and Leveling System with unlocks
Point and Click Mechanics
Fishing and Woodcutting skills
Randomised Tree tool
Run Energy Drain and recharge
Animation implementation and State Machines
Floating Camera implementation

Cinematic Trailer

Original Soundtrack
Cinematic Camera

Screenshots


Cinematic Trailer


Into the Light

(Third Person Puzzle Platformer Prototype 2018)


Screenshots


Gameplay

INFO

Goal

Find your way through the darkness with platforming challenges!

Features

Level Design

Linear Design
Lighting
Clear Level Design (Using Lighting)
Foliage implementation

Full Body Inverse Kinematics (Ikinema FBIK)

Head tracking
Upper body tracking
Foot collision
Mannequins that track the player

Blueprints

Switches and Collision Boxes for lighting next areas
Controller and Keyboard support