Prototypes
GIMME SHELTER
(Couch Co-OP Action Shooter Prototype - Game Jam - 2019)
GAME JAM Themes
THEME - "Gimme Shelter - The Rolling Stones"
SECONDARY THEMES - Gravity, Brawler and Scarce Resources.
Project Time - 13 Days
Gameplay
INFO
Goal
Get as far down the river as possible!
Features
4 Player Couch Co-Op
Physics Objects
Multiple Overlapping Gameplay Systems
Full Audio Implementation
MY ROLES
Gameplay Design / Gameplay (Blueprints)
Interactables / Physics Objects / Level Design
Audio Design / Audio Implementation
Team
Kenneth Nowak
Camera
Menus
Generalist
Antonio Jones
3D Modelling
Texturing
Matthew Hill
3D Modelling
CHAOS BABY
(Household Destruction Prototype - Game Jam - 2019)
GAME JAM THEMES
GENRE - Action
ENVIRONMENT - City
GOAL - Destroy objects
WILDCARD - Household chores
EXTRA - Only allowed to use 3 buttons
Project Time - 7 Days
Gameplay
INFO
Goal
Destroy everything possible without being caught by your parents.
Get a high score you’re proud of!
Features
Destruction and Physics
Audio Implementation
MY ROLES
Gameplay Design / Gameplay (Blueprints)
Interactables / Physics Objects / Level Design
Audio Design / Audio Implementation
Team
Kenneth Nowak
UI + Scoreboard
Menus
Screen Shake
Generalist
Antonio Jones
3D Modelling
Texturing
Matthew Hill
3D Modelling
Utopia
(Open World Point and Click RPG Prototype - 2018)
FeatUres
Level Design
Open World Design
Day and Night Cycle
Shader editing for wind effect in foliage and trees
Terrain and Foliage implementation
Full Body Inverse Kinematics (Ikinema FBIK)
Head and upper body tracking
Foot collision
Centre of mass
Collision detection using FBIK
Blueprints
Full XP and Leveling System with unlocks
Point and Click Mechanics
Fishing and Woodcutting skills
Randomised Tree tool
Run Energy Drain and recharge
Animation implementation and State Machines
Floating Camera implementation
Cinematic Trailer
Original Soundtrack
Cinematic Camera
Screenshots
Cinematic Trailer
Into the Light
(Third Person Puzzle Platformer Prototype 2018)
Screenshots
Gameplay
INFO
Goal
Find your way through the darkness with platforming challenges!
Features
Level Design
Linear Design
Lighting
Clear Level Design (Using Lighting)
Foliage implementation
Full Body Inverse Kinematics (Ikinema FBIK)
Head tracking
Upper body tracking
Foot collision
Mannequins that track the player
Blueprints
Switches and Collision Boxes for lighting next areas
Controller and Keyboard support