2019

 

CHAOS BABY

Game Jam Themes

GENRE

Action

ENVIRONMENT

City

GOAL

Destroy objects

WILDCARD

Household chores

EXTRA

Only allowed to use 3 buttons

Project Time

5 Days

 
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Basic Info

Name

CHAOS BABY

Genre

Arcade Style Action Game

Project Type

Uni - Game Jam

Engine

Unreal Engine 4

 
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My Roles

Gameplay Design / Gameplay Implementation (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

 

More Info

Elevator Pitch

Destroy the house!

Goal

Destroy everything possible without being caught by your parents.
Get a high score you’re proud of!

Further Info

Destruction and Physics

Audio Implementation

 

Gameplay Video

 

Credits

Kenneth Nowak

UI + Scoreboard
Menus
Screen Shake
Generalist

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling

 
 

GImme Shelter

Game Jam

Theme

"Gimme Shelter - The Rolling Stones"

Secondary Themes

Gravity, Brawler and Scarce Resources.

Project Time

13 Days

 
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Basic Info

Name

Gimme Shelter

Genre

Couch Co-Op Action Game

Project Type

Uni - Game Jam

Engine

Unreal Engine 4

 
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My Roles

Gameplay Design / Gameplay Implementation (Blueprints)

Interactables / Physics Objects / Level Design

Audio Design / Audio Implementation

 

More Info

Elevator Pitch

Overcooked with guns

Goal

Get as far down the river as possible!

Further Info

4 Player Couch Co-Op

Physics Objects

Multiple Overlapping Gameplay Systems

Full Audio Implementation

 

Gameplay Video

 

Credits

Kenneth Nowak

Camera
Menus
Generalist

Antonio Jones

3D Modelling
Texturing

Matthew Hill

3D Modelling

 
 

Project AurorA

Open World First Person Horror

 
 

Basic Info

Name

Project Aurora

Genre

Open World Survival Horror

Project Type

Uni - Final Project

Engine

Unreal Engine 4

 

Teaser Trailer

 

My Roles

Concept / IP / Project Management

Level Design / Lighting / Level Streaming

Game Design / Audio Implementation / Game Mechanics

 

Features

Level Design

Open World Design
Optimised Fully Dynamic Lighting system
Dark Gritty atmosphere with Moon Lighting
Atmospheric Particle Effects
Post Processing
Optimised Terrain and Foliage implementation
Robust, Optimised Level Streaming with
70 sub-levels and 11,000 assets

Cinematic Trailer

Cinematic Camera
Lighting
4k Rendering
Video Editing

Blueprints

Object Based Programming
Working Light Switches in All Rooms + Global Power
Working Doors, Cupboards and Drawers with Locks and Keys
Inventory system
Natural Movement with Head bob and Torch sway
Multiple items to Pick Up and Use
All animations made in-engine
Health and Healing items
Fall Damage based on Velocity
Use and understanding of most UE4 asset types

 

Packaged Prototype Demonstration
(With basic game mechanics)

This video demonstrates turning the global electricity on in the school and other level functionality, this includes but is not limited too:

Optimised Dynamic Lighting

Optimised Level Streaming

Claustrophobic Level Design

Audio Implementation using physical materials

Character and Item implementation and world interaction

Working doors, locks and keys of different types

Global Power and Working Light Switches in All Rooms

Working Packaged Prototype

 

The Rookies Draft Selection

draft-selection.png
 
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Credits

Sullie Burgess

Teaser Trailer Soundtrack
Foley Sounds

Luke Evans

Foley Sounds

Lourie Cope

Pistol Model

Unreal Marketplace

All Other Environment Assets